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hitboxes_sfxt [2022/05/05 21:50] eternal |
hitboxes_sfxt [2022/05/13 04:12] eternal |
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- | Hitlevel | + | **Hitlevel** |
0 = any, 1 = overhead, 2 = low | 0 = any, 1 = overhead, 2 = low | ||
- | UnkLong6_04x14 = hit flags | + | **UnkLong6_04x14** = hit flags |
- | 0x01 = don't hit standing | + | 0x01 = don't hit standing (0000 0001) |
- | 0x02 = don't hit low | + | 0x02 = don't hit low (0000 0010) |
- | 0x03 = hit air only | + | 0x04 = hit air only (0000 0100) |
- | 0x04 = don't hit air | + | 0x08 = don't hit air (0000 1000) |
+ | |||
+ | 128 = unblockable | ||
+ | 256 = break armor | ||
+ | 512 = break counter | ||
+ | |||
+ | **UnkByte11_0x1C** = hitbox type | ||
+ | 0 = strike | ||
+ | 1 = projectile | ||
+ | 2 = throw | ||
+ | 4 = proximity | ||