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hitboxes_sfxt [2022/05/05 21:36]
eternal created
hitboxes_sfxt [2022/05/13 03:57]
eternal
Line 1: Line 1:
 ***notes for hitbox discoveries*** ***notes for hitbox discoveries***
-Hitlevel+ 
 + 
 +**Hitlevel**
 0 = any, 1 = overhead, 2 = low 0 = any, 1 = overhead, 2 = low
  
 +**Flags**
 +
 +Unkother = -1
 +None = 0x00
 +
 +Use_Local_Script = 0x01 (use the specified <​script>​ index)
 +Unk0x02
 +
 +Unk0x04
 +
 +Hard_Knockdown = 0x08
 +
 +
 +**UnkLong6_04x14** = hit flags
 +0x01 = don't hit standing (0000 0001)
 +0x02 = don't hit low (0000 0010)
 +0x04 = hit air only (0000 0100)
 +0x08 = don't hit air (0000 1000)
 +
 +128 = unblockable ​
 +256 = break armor 
 +512 = break counter
  
-UnkLong6_04x14 ​hit flags +**UnkByte11_0x1C** ​hitbox type 
-0x01 don't hit standing +strike 
-0x02 don't hit low +projectile 
-0x03 hit air only +throw 
-0x04 don't hit air+proximity
  
 +**Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count.
  
hitboxes_sfxt.txt · Last modified: 2022/05/13 07:36 by eternal