This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
hitboxes [2019/08/28 09:53] eternal |
hitboxes [2019/09/03 11:03] eternal |
||
---|---|---|---|
Line 3: | Line 3: | ||
Hit boxes are the basis of how two characters interact in fighting games. Hit box data can be found in the [[Scripts]] section of Ono Tool. When you select a move from the left frame of the Scripts window you will find one of the sections listed is Hit box. | Hit boxes are the basis of how two characters interact in fighting games. Hit box data can be found in the [[Scripts]] section of Ono Tool. When you select a move from the left frame of the Scripts window you will find one of the sections listed is Hit box. | ||
+ | =====Ono! Tool Information===== | ||
The hit box table is split into 24 columns. | The hit box table is split into 24 columns. | ||
Line 13: | Line 14: | ||
====X / Y==== | ====X / Y==== | ||
- | This is the position of the hit box, the X and Y coordinates are relative to the part of the body that the hit box is attached to. All hit boxes and [[hurt box|hurtboxes]] are attached to parts of the character model with the exception of [[VFX]] hit boxes. | + | This is the position of the hit box, the X and Y coordinates are relative to the part of the body that the hit box is attached to. All hit boxes and [[hurtboxes|hurt boxes]] are attached to parts of the character model with the exception of [[VFX]] hit boxes. |
====Rotation==== | ====Rotation==== |