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flow [2019/08/28 08:45] eternal [Type] |
flow [2019/08/28 08:52] eternal |
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|^ On Block | This flow script will only activate if the current attack script is blocked during the designated frames set for the Start and End portions of the flow script. | | |^ On Block | This flow script will only activate if the current attack script is blocked during the designated frames set for the Start and End portions of the flow script. | | ||
|^ On Whiff | this flow script will only activate if the current attack script does NOT connect a hit or block during the designated frames for the start and end portions of the flow script. | | |^ On Whiff | this flow script will only activate if the current attack script does NOT connect a hit or block during the designated frames for the start and end portions of the flow script. | | ||
- | |^ On Group Hit | At the moment it's not fully understood how this works. It seems to be related to the ID of a hitbox that's value is set in the Input section | | + | |^ On Group Hit | At the moment it's not fully understood how this works. It seems to be related to the ID of a hit box that's value is set in the Input section | |
- | |^ On Group Guard | Same functions as On Block but potentially requires specific hitbox | | + | |^ On Group Guard | Same functions as On Block but potentially requires specific hit box | |
|^ On Group Whiff | Same function as On Whiff | | |^ On Group Whiff | Same function as On Whiff | | ||
|^ On Leave Ground | This script will activate as soon as the character is considered airborne during the designated frames for the flow script. | | |^ On Leave Ground | This script will activate as soon as the character is considered airborne during the designated frames for the flow script. | | ||
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|^ On Input | When the designated button from the Input section is pressed the flow script will activate. | | |^ On Input | When the designated button from the Input section is pressed the flow script will activate. | | ||
|^ On Absorb | When an attack is absorbed via an armored move the flow script will activate. | | |^ On Absorb | When an attack is absorbed via an armored move the flow script will activate. | | ||
- | |^ On Counter Attack | When a Counter is triggered the flow script will activate. Note this is not a counterhit, this is a counter attack such as Dudley's Cross Counter or Cammy's Ultra 2 | | + | |^ On Counter Attack | When a Counter is triggered the flow script will activate. Note this is not a counter hit, this is a counter attack such as Dudley's Cross Counter or Cammy's Ultra 2 | |
|^ On KO | If the current script knocks the opponent out during the designated frames this flow script will activate. | | |^ On KO | If the current script knocks the opponent out during the designated frames this flow script will activate. | | ||
|^ On Weapon Change | If the status of the weapon changes the flow script will activate. This is only used with Cody's knife pick up. | | |^ On Weapon Change | If the status of the weapon changes the flow script will activate. This is only used with Cody's knife pick up. | |