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ect_indexes [2019/10/22 09:08]
eternal
ect_indexes [2020/01/21 07:36] (current)
eternal
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-|^  VFX Scripts ​ |+|^  VFX Scripts ​(ShortParam:​ 2)  |
 || Calls for a [[VFX]] script value to create a fireball type move. | || Calls for a [[VFX]] script value to create a fireball type move. |
  
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-|^  Throw Tech  |+|^  Throw Tech (ShortParam:​ 6)  |
 || The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. | || The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. |
  
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-|^  Super Flash  |+|^  Super Flash (ShortParam:​ 5)  |
 || The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. | || The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. |
  
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-|^  Stick Movement ​ |+|^  Stick Movement ​(ShortParam:​ 11)  |
 || Allows the control of the character during the frames designated in S/E. | || Allows the control of the character during the frames designated in S/E. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-||Maximum distance forward in hex? That or speed, can't remember. ​Maximum distance backwards in hex? That or speed, can't remember. ​| Unknown | Unknown | Unknown | Unknown |+|| Forward movement ​speed | Backwards movement ​speed | Unknown | Unknown | Unknown | Unknown |
  
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-|^  Air Tracking ​ |+|^  Air Tracking ​(ShortParam:​ 12)  |
 || Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. | || Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. |
  
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-|^  Move to Wall  |+|^  Move to Wall (ShortParam:​ 13)  |
 || Will make a character attempt to move to one of the screen'​s edges | || Will make a character attempt to move to one of the screen'​s edges |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​| Unsure | Unknown | Unknown | Unknown | Unknown |+|| Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown |
  
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-|^  Teleport ​ | +|^  Teleport ​(ShortParam:​ 15)  | 
-|| (Needs exploring) ​|+|| Repositions the character on the screen ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unknown ​| Unknown | Unknown ​| Unknown | Unknown | Unknown | Unknown |+|| Determines if teleport is based on your character or opponent. 0 = move distance from your character'​s position. 1 = move to this distance from opponent'​s character ​| Unknown | Relative distance moved in hex | Unknown | Unknown | Unknown | Unknown |
  
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-|^  Drop Knife  |+|^  Drop Knife (ShortParam:​ 19)  |
 || This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. | || This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |
  
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-|^  Angry Scar  |+|^  Angry Scar (ShortParam:​ 28)  |
 || This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 | || This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 |
  
ect_indexes.1571735310.txt.gz · Last modified: 2019/10/22 09:08 by eternal