This is an old revision of the document!
Here are some of the known breakdowns of what each type does
VFX_Script contains further information on the mechanics of VFX creation.
VFX Scripts |
---|
Calls for a VFX script value to create a fireball type move. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with hurtboxes body part values | Unsure | Unused | Unused | Unused | Unused |
Body Part | Hex Number |
---|---|
Waist | 0 |
Stomach | 1 |
Chest | 2 |
Head | 3 |
Left Shoulder | 4 |
Left Elbow | 5 |
Left Wrist | 6 |
Left Hand | 7 |
Left Hip | 8 |
Left Knee | 9 |
Left Ankle | A |
Left Foot | B |
Right Shoulder | C |
Right Elbow | D |
Right Wrist | E |
Right Hand | F |
Right Hip | 10 |
Right Knee | 11 |
Right Ankle | 12 |
Right Foot | 13 |
Throw Tech |
---|
The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Unused | Unused | Unused | Unused | Unused | Unused | Unused |
Super Flash |
---|
The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
0=Freeze 1=unfreeze | total frame count in hex | Unsure | Unused | Unused | Unused | Unused |
Stick Movement |
---|
Allows the control of the character during the frames designated in S/E. |
Unk00 | Unk01 | Unk02 | Unk03 | Unk04 | Unk05 | Unk06 |
---|---|---|---|---|---|---|
Maximum distance forward in hex | Maximum distance backwards in hex | Unknown | Unknown | Unknown | Unknown |