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ect_indexes

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Ect Types

Here are some of the known breakdowns of what each type does

Control

VFX_Script contains further information on the mechanics of VFX creation.

VFX Scripts
Calls for a VFX script value to create a fireball type move.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
The VFX script index number in Hex starting with 0 Body Part that VFX is created from. Matches with hurtboxes body part values Unsure Unused Unused Unused Unused
Body Part Hex Number
Waist 0
Stomach 1
Chest 2
Head 3
Left Shoulder 4
Left Elbow 5
Left Wrist 6
Left Hand 7
Left Hip 8
Left Knee 9
Left Ankle A
Left Foot B
Right Shoulder C
Right Elbow D
Right Wrist E
Right Hand F
Right Hip 10
Right Knee 11
Right Ankle 12
Right Foot 13

Throw Tech
The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Unused Unused Unused Unused Unused Unused Unused

Super Flash
The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
0=Freeze 1=unfreeze total frame count in hex Unsure Unused Unused Unused Unused

Stick Movement
Allows the control of the character during the frames designated in S/E.
Unk00 Unk01 Unk02 Unk03 Unk04 Unk05 Unk06
Maximum distance forward in hex Maximum distance backwards in hex Unknown Unknown Unknown Unknown
ect_indexes.1567038455.txt.gz · Last modified: 2019/08/29 00:27 (external edit)