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ect_indexes [2020/04/11 04:17] eternal |
ect_indexes [2020/12/27 22:26] eternal |
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|^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | ||
- | || The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused | | + | || The VFX script number. Not tied to the VFX's listed script index value, but the number in the list. Value is in Hex. | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused | |
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- | |^ ShortParam: 9 | | + | |^ ShortParam: 9 | |
|| Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character | | || Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character | | ||
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- | |^ Wall Jump ShortParam: 10 | | + | |^ Wall Jump (ShortParam: 10) | |
|| Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. | | || Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. | | ||
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- | |^ ShortParam: 13 | | + | |^ ShortParam: 20 | |
|| Moves character at upward angle. The closer you are to opponent the more your horizontal speed is reduced and more you move towards middle of ceiling. Similar to Move_To_Wall (ShortParam 20). | | || Moves character at upward angle. The closer you are to opponent the more your horizontal speed is reduced and more you move towards middle of ceiling. Similar to Move_To_Wall (ShortParam 20). | | ||