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ect_indexes [2020/04/10 10:09]
eternal
ect_indexes [2020/12/27 22:26]
eternal
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 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused |+|| The VFX script number. Not tied to the VFX's listed ​script index value, but the number ​in the list. Value is in Hex| Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused |
  
  
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-|^ ShortParam: 9   |+|^  ShortParam: 9   |
 || Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character | || Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character |
  
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-|^  ShortParam: 10   |+|^  ​Wall Jump (ShortParam: 10  |
 || Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. | || Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. |
  
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-|^  Stick Movement (ShortParam: ​111)  |+|^  Stick Movement (ShortParam: ​11)  |
 || Allows for X axis movement during the script. | || Allows for X axis movement during the script. |
  
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 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 || Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. | Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown | || Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. | Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Air Tracking, VFX Script (ShortParam:​ 14)  |
 +|| Similar to Air Tracking it moves the character towards the opponent. Done on the ground the physics will end when the script ends. Done in move that loops (such as jumping attacks) the script will try to land approximately 1.0 units in front of the opponent. Script only requires a 1F window of S/E. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Setting to 0 causes tracking. Unsure what else | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
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-|^  18  |+|^  ​ShortParam: ​18  |
 || This value controls meter values. This will allow you to heal, cause damage, gain super meter, ect. The values are stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 | || This value controls meter values. This will allow you to heal, cause damage, gain super meter, ect. The values are stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 |
  
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-|^  ShortParam: 27  |+|^  ​Pickup Item ShortParam: 27  |
 || This controls picking up a weapon | || This controls picking up a weapon |
  
ect_indexes.txt ยท Last modified: 2022/05/28 03:39 by eternal