User Tools

Site Tools


ect_indexes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
ect_indexes [2020/04/09 00:18]
eternal
ect_indexes [2020/12/27 22:26]
eternal
Line 8: Line 8:
  
 Some Parameters'​ UNK sections have a list of different things that they control. More detailed breakdowns for those UNK values can be found in the [[control_unk_details|Control UNK Details]] page. Some Parameters'​ UNK sections have a list of different things that they control. More detailed breakdowns for those UNK values can be found in the [[control_unk_details|Control UNK Details]] page.
 +
 +----
 +
 +|^  ShortParam: 1  |
 +|| Seems to play a sound file. Start / End dictate how long to play the file. If script is an attack then each time opponent is hit by it the sound file will restart. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Sound file to play. Like [[SFX]] the voice files are character specific. Value is in whole number decimal. | Unsure | Unsure | Unsure | Unsure | Unsure | Unsure |
  
 ---- ----
Line 18: Line 26:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused |+|| The VFX script number. Not tied to the VFX's listed ​script index value, but the number ​in the list. Value is in Hex| Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused |
  
  
Line 39: Line 47:
 ---- ----
  
-|^  9   |+|^  ​ShortParam: ​9   |
 || Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character | || Appears to control the spawning of objects. These objects are character specific and tied to an unknown list for each character |
  
Line 47: Line 55:
 ---- ----
  
-|^  10   |+|^  ​Wall Jump (ShortParam: ​10  |
 || Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. | || Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
 || What script index to trigger. Value is in hex  | Unused ​ | Unused | Unused | Unused | Unused | Unused | || What script index to trigger. Value is in hex  | Unused ​ | Unused | Unused | Unused | Unused | Unused |
 +
 +----
 +
 +|^  Stick Movement (ShortParam:​ 11)  |
 +|| Allows for X axis movement during the script. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Forward movement speed. Value is in hex. | Backwards movement speed. Value is in hex. | Unused | Unused | Unused | Unused | Unused |
  
 ---- ----
Line 68: Line 84:
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 || Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. | Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown | || Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. | Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Air Tracking, VFX Script (ShortParam:​ 14)  |
 +|| Similar to Air Tracking it moves the character towards the opponent. Done on the ground the physics will end when the script ends. Done in move that loops (such as jumping attacks) the script will try to land approximately 1.0 units in front of the opponent. Script only requires a 1F window of S/E. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Setting to 0 causes tracking. Unsure what else | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
Line 79: Line 103:
 ---- ----
  
-|^  18  |+|^  ​ShortParam: ​18  |
 || This value controls meter values. This will allow you to heal, cause damage, gain super meter, ect. The values are stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 | || This value controls meter values. This will allow you to heal, cause damage, gain super meter, ect. The values are stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 |
  
Line 95: Line 119:
 ---- ----
  
-|^  20   | +|^  ​ShortParam: ​20   | 
-|| Moves character at upward angle. The closer you are to opponent the more your horizontal speed is reduced and more you move towards middle of ceiling. Similar to Move_To_Wall. |+|| Moves character at upward angle. The closer you are to opponent the more your horizontal speed is reduced and more you move towards middle of ceiling. Similar to Move_To_Wall ​(ShortParam 20). |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-|| Affects movement speed. Lower value = faster. Value is set in hex  | Height ​position to move towards. Value is hex.  | Unused | Unused | Unused | Unused | Unused |+|| Affects movement speed. Lower value = faster. Value is set in hex  | Height ​movement speed(Seems to be initially aiming for height off of the ground?​) ​Value is hex.  | Unused | Unused | Unused | Unused | Unused |
  
 ---- ----
  
-|^  27  |+|^  ​Pickup Item ShortParam: ​27  |
 || This controls picking up a weapon | || This controls picking up a weapon |
  
ect_indexes.txt · Last modified: 2022/05/28 03:39 by eternal