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ect_indexes [2020/01/21 07:36]
eternal
ect_indexes [2020/04/07 00:01]
eternal
Line 38: Line 38:
 || Right Foot | 13 | || Right Foot | 13 |
  
 +----
 +
 +|^  Super Flash (ShortParam:​ 5)  |
 +|| The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown | Unknown | Unused | Unused | Unused |
  
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Line 49: Line 56:
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-|^  ​Super Flash (ShortParam:​ 5)  | +|^  ​ | 
-|| The screen freeze during a super. Only need to set 1F window as it's an on/off switchYou have to have 2 Super Flash ECTs one to enable ​and one to disable it. |+|| Appears ​to control the spawning of objectsThese objects are character specific ​and tied to an unknown list |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze ​Total frame count in hex | Unknown | Unknown | Unused ​Unused ​Unused ​|+|| Object to spawn Unknown ​| Unknown | Unknown | Unknown ​Unknown ​Unknown ​|
  
 ---- ----
  
- +|^  ​10 
-|^  ​Stick Movement (ShortParam:​ 11)  ​+|| Allows ​for wall jumping? ​|
-|| Allows ​the control of the character during the frames designated in S/E. |+
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-|| Forward movement speed Backwards movement speed | Unknown | Unknown | Unknown | Unknown |+|| Unknown  ​Unknown  ​| Unknown | Unknown | Unknown | Unknown |
  
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Line 90: Line 96:
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-|^  ​Drop Knife (ShortParam:​ 19)  | +|^  ​18  | 
-|| This value dictates the removal of accessoriesWith Cody it will remove his knifewith Vega it removes either his claw or mask. |+|| This value controls meter valuesThis will allow you to healcause damage, gain super meter, ect. The values are stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30FFFFFFE2 = -30 |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​| Unknown |+|| Health ​Super Meter Ultra Meter Stun Super timer Ultra Timer | Unknown |
  
 ---- ----
  
-|^  ​Angry Scar (ShortParam: ​28)  | +|^  ​Drop Knife (ShortParam: ​19)  | 
-|| This will set the character into a particular stanceFor new moves you can use a '​stance'​ restriction in the [[moves]] sectionIndex values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 |+|| This value dictates ​the removal of accessoriesWith Cody it will remove his knife, with Vega it removes either his claw or mask. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| What stance level to change ​to. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |+|| Accessory ​to remove. 0 = Knife or Claw, 1 = Mask. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​ | +|^  ​27  | 
-|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon ​on or off with a Unk00 = 0 value. ​|+|| This controls picking up a weapon |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench ​Unknown ​Unknown ​| Unknown | Unknown | Unknown | Unknown |+|| Unsure ​Unsure ​Unsure ​| Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​18  | +|^  ​Angry Scar (ShortParam:​ 28)  | 
-|| This value controls meter valuesThis will allow you to heal, cause damage, gain super meter, ectThe values ​are stored ​in Dword style hexUse the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 |+|| This will set the character into a particular stanceFor new moves you can use a '​stance'​ restriction in the [[moves]] sectionIndex values in the [[scripts header]] can dictate if a move is used in a particular stanceEdit the index number ​to the normal move of X*1000 for each level of Unk00 |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Health ​Super Meter | Ultra Meter | Stun | Super timer | Ultra Timer | Unknown ​+|| What stance level to change to. Unknown ​| Unknown | Unknown | Unknown | Unknown | Unknown |
- +
----- +
- +
-|^  27  | +
-|| This controls picking up a weapon | +
- +
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +
-|| Unsure | Unsure | Unsure ​| Unknown | Unknown | Unknown | Unknown |+
  
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ect_indexes.txt · Last modified: 2022/05/28 03:39 by eternal