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ect_indexes [2019/10/22 08:40] eternal |
ect_indexes [2020/01/21 07:36] eternal |
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- | |^ VFX Scripts | | + | |^ VFX Scripts (ShortParam: 2) | |
|| Calls for a [[VFX]] script value to create a fireball type move. | | || Calls for a [[VFX]] script value to create a fireball type move. | | ||
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- | |^ Throw Tech | | + | |^ Throw Tech (ShortParam: 6) | |
|| The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. | | || The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. | | ||
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- | |^ Super Flash | | + | |^ Super Flash (ShortParam: 5) | |
|| The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. | | || The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. | | ||
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- | |^ Stick Movement | | + | |^ Stick Movement (ShortParam: 11) | |
|| Allows the control of the character during the frames designated in S/E. | | || Allows the control of the character during the frames designated in S/E. | | ||
|^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | ||
- | ||Maximum distance forward in hex? That or speed, can't remember. | Maximum distance backwards in hex? That or speed, can't remember. | Unknown | Unknown | Unknown | Unknown | | + | || Forward movement speed | Backwards movement speed | Unknown | Unknown | Unknown | Unknown | |
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- | |^ Air Tracking | | + | |^ Air Tracking (ShortParam: 12) | |
|| Causes the character to move towards the opponent's location. Used in moves such as Bison's head stomp. | | || Causes the character to move towards the opponent's location. Used in moves such as Bison's head stomp. | | ||
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- | |^ Move to Wall | | + | |^ Move to Wall (ShortParam: 13) | |
|| Will make a character attempt to move to one of the screen's edges | | || Will make a character attempt to move to one of the screen's edges | | ||
|^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | ||
- | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | | + | || Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. | Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown | |
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- | |^ Teleport | | + | |^ Teleport (ShortParam: 15) | |
- | || (Needs exploring) | | + | || Repositions the character on the screen | |
|^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | ||
- | || Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | + | || Determines if teleport is based on your character or opponent. 0 = move distance from your character's position. 1 = move to this distance from opponent's character | Unknown | Relative distance moved in hex | Unknown | Unknown | Unknown | Unknown | |
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- | |^ Drop Knife | | + | |^ Drop Knife (ShortParam: 19) | |
|| This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. | | || This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. | | ||
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- | |^ Angry Scar | | + | |^ Angry Scar (ShortParam: 28) | |
|| This will set the character into a particular stance. For new moves you can use a 'stance' restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 | | || This will set the character into a particular stance. For new moves you can use a 'stance' restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 | | ||
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|^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | | ||
- | || Health | Super Meter | Ultra Meter | Stun | Unknown | Ultra Timer | Unknown | | + | || Health | Super Meter | Ultra Meter | Stun | Super timer | Ultra Timer | Unknown | |
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