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ect_indexes [2019/10/21 02:02]
eternal [GFX2]
ect_indexes [2020/04/26 07:03]
eternal
Line 6: Line 6:
  
 ====Control==== ====Control====
 +
 +Some Parameters'​ UNK sections have a list of different things that they control. More detailed breakdowns for those UNK values can be found in the [[control_unk_details|Control UNK Details]] page.
 +
 +----
 +
 +|^  ShortParam: 1  |
 +|| Seems to play a sound file. Start / End dictate how long to play the file. If script is an attack then each time opponent is hit by it the sound file will restart. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Sound file to play. Like [[SFX]] the voice files are character specific. Value is in whole number decimal. | Unsure | Unsure | Unsure | Unsure | Unsure | Unsure |
 +
 +----
  
 [[VFX|VFX_Script]] contains further information on the mechanics of VFX creation. [[VFX|VFX_Script]] contains further information on the mechanics of VFX creation.
  
  
-|^  VFX Scripts ​ |+|^  VFX Scripts ​(ShortParam:​ 2)  |
 || Calls for a [[VFX]] script value to create a fireball type move. | || Calls for a [[VFX]] script value to create a fireball type move. |
  
Line 16: Line 28:
 || The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused | || The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused |
  
-|^ Body Part ^ Hex Number ​ |  
-|| Waist | 0 | 
-|| Stomach | 1 | 
-|| Chest | 2 | 
-|| Head | 3 | 
-|| Left Shoulder | 4 | 
-|| Left Elbow | 5 | 
-|| Left Wrist | 6 | 
-|| Left Hand | 7 | 
-|| Left Hip | 8 | 
-|| Left Knee | 9 | 
-|| Left Ankle | A | 
-|| Left Foot | B | 
-|| Right Shoulder | C | 
-|| Right Elbow | D | 
-|| Right Wrist | E | 
-|| Right Hand | F | 
-|| Right Hip | 10 | 
-|| Right Knee | 11 | 
-|| Right Ankle | 12 | 
-|| Right Foot | 13 | 
  
 +----
 +
 +|^  Super Flash (ShortParam:​ 5)  |
 +|| The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown | Unknown | Unused | Unused | Unused |
  
 ---- ----
  
-|^  Throw Tech  |+|^  Throw Tech (ShortParam:​ 6)  |
 || The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. | || The frame that a throw tech will occur if input. Any frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-||Unused | Unused | Unused | Unused | Unused | Unused | Unused |+|| Unused | Unused | Unused | Unused | Unused | Unused | Unused |
  
 ---- ----
  
-|^  ​Super Flash  ​+|^  ​ShortParam: 9   
-|| The screen freeze during a super. Only need to set 1F window as it's an on/off switchYou have to have 2 Super Flash ECTs one to enable ​and one to disable it. |+|| Appears ​to control the spawning of objectsThese objects are character specific ​and tied to an unknown list for each character ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze ​Total frame count in hex | Unknown | Unknown | Unused ​Unused ​Unused ​|+|| Object to spawn. [[control_unk_details|detailed object list]] ​| Unknown | Unknown | Unknown ​Unknown ​Unknown | Unknown ​|
  
 ---- ----
  
- +|^  ​Wall Jump (ShortParam:​ 10)   
-|^  ​Stick Movement  ​+|| Trigger a script when pressing away from the wall. You must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. |
-|| Allows ​the control ​of the character during the frames designated in S/E. |+
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-||Maximum distance forward ​in hex? That or speed, can't remember. ​Maximum distance backwards in hex? That or speed, can't remember. ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| What script index to trigger. Value is in hex  Unused ​ | Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  Air Tracking ​ |+|^  Stick Movement (ShortParam:​ 11)  | 
 +|| Allows for X axis movement during the script. | 
 + 
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | 
 +|| Forward movement speed. Value is in hex. | Backwards movement speed. Value is in hex. | Unused | Unused | Unused | Unused | Unused | 
 + 
 +---- 
 + 
 +|^  Air Tracking ​(ShortParam:​ 12)  |
 || Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. | || Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. |
  
Line 74: Line 79:
 ---- ----
  
-|^  Move to Wall  |+|^  Move to Wall (ShortParam:​ 13)  |
 || Will make a character attempt to move to one of the screen'​s edges | || Will make a character attempt to move to one of the screen'​s edges |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​| Unsure | Unknown | Unknown | Unknown | Unknown |+|| Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​Teleport ​ | +|^  ​Air Tracking, VFX Script (ShortParam:​ 14)  | 
-|| (Needs exploring) |+|| Similar to Air Tracking it moves the character towards the opponent. Done on the ground the physics will end when the script ends. Done in move that loops (such as jumping attacksthe script will try to land approximately 1.0 units in front of the opponent. Script only requires a 1F window of S/E. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unknown ​| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |+|| Setting to 0 causes tracking. Unsure what else | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​Drop Knife  | +|^  ​Teleport (ShortParam:​ 15)  | 
-|| This value dictates ​the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |+|| Repositions ​the character on the screen ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unknown | Unknown ​| Unknown | Unknown | Unknown | Unknown |+|| Determines if teleport is based on your character or opponent. 0 = move distance from your character'​s position. ​1 = move to this distance from opponent'​s character ​| Unknown | Relative distance moved in hex | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​Angry Scar  | +|^  ​ShortParam: 18  | 
-|| This will set the character into a particular stanceFor new moves you can use a '​stance'​ restriction in the [[moves]] sectionIndex values in the [[scripts header]] can dictate if a move is used in a particular stanceEdit the index number ​to the normal move of X*1000 for each level of Unk00 |+|| This value controls meter valuesThis will allow you to heal, cause damage, gain super meter, ectThe values ​are stored ​in Dword style hexUse the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30. FFFFFFE2 = -30 |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| What stance level to change to. Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​| Unknown |+|| Health ​Super Meter Ultra Meter Stun Super timer Ultra Timer | Unknown ​(Unused?​) ​|
  
 ---- ----
  
-|^  ​ | +|^  ​Drop Knife (ShortParam:​ 19)  | 
-|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display ​of a weapon on or off with a Unk00 = 0 value. |+|| This value dictates ​the removal ​of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0 = Empty; ​1 = Knife; 2 = Pipe; 3 = Wrench ​| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |+|| Accessory to remove. ​0 = Knife or Claw, 1 = Mask. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​18  ​+|^  ​ShortParam: 20   
-|| This value controls health changes. This allows for moves to either heal or deal damage to a character. ​Unk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you needFFFF FFXX will handle negative values. |+|| Moves character ​at upward angleThe closer you are to opponent ​the more your horizontal speed is reduced and more you move towards middle of ceilingSimilar to Move_To_Wall (ShortParam 20). |
  
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | 
-|| This is the amount of health ​to change. | Unknown | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| Affects movement speed. Lower value = faster. Value is set in hex  | Height movement speed. (Seems ​to be initially aiming for height off of the ground?) Value is hex Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  27  |+|^  ​Pickup Item ShortParam: ​27  |
 || This controls picking up a weapon | || This controls picking up a weapon |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Angry Scar (ShortParam:​ 28)  |
 +|| This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| What stance level to change to. Value is in Decimal? | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
ect_indexes.txt · Last modified: 2022/05/28 02:39 by eternal