User Tools

Site Tools


ect_indexes

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
ect_indexes [2019/10/21 02:47]
eternal [GFX2]
ect_indexes [2020/04/10 10:22]
eternal
Line 7: Line 7:
 ====Control==== ====Control====
  
-[[VFX|VFX_Script]] contains further information on the mechanics ​of VFX creation. +Some Parameters'​ UNK sections have a list of different things that they controlMore detailed breakdowns ​for those UNK values can be found in the [[control_unk_details|Control UNK Details]] page.
- +
- +
-|^  VFX Scripts ​ | +
-|| Calls for [[VFX]] script value to create a fireball type move+
- +
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +
-|| The VFX script index number in Hex starting with 0 | Body Part that VFX is created from. Matches with [[hurtboxes]] body part values | Unsure | Unused | Unused | Unused | Unused | +
- +
-|^ Body Part ^ Hex Number ​ |  +
-|| Waist | 0 | +
-|| Stomach | 1 | +
-|| Chest | 2 | +
-|| Head | 3 | +
-|| Left Shoulder | 4 | +
-|| Left Elbow | 5 | +
-|| Left Wrist | 6 | +
-|| Left Hand | 7 | +
-|| Left Hip | 8 | +
-|| Left Knee | 9 | +
-|| Left Ankle | A | +
-|| Left Foot | B | +
-|| Right Shoulder | C | +
-|| Right Elbow | D | +
-|| Right Wrist | E | +
-|| Right Hand | F | +
-|| Right Hip | 10 | +
-|| Right Knee | 11 | +
-|| Right Ankle | 12 | +
-|| Right Foot | 13 | +
  
 ---- ----
  
-|^  ​Throw Tech  | +|^  ​ShortParam: 1  | 
-|| The frame that throw tech will occur if inputAny frames that a throw tech is input before ​the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. |+|| Seems to play sound fileStart / End dictate how long to play the file. If script is an attack then each time opponent ​is hit by it the sound file will restart. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-||Unused ​Unused ​Unused ​Unused ​Unused ​Unused ​Unused ​|+|| Sound file to play. Like [[SFX]] the voice files are character specific. Value is in whole number decimal. ​Unsure ​Unsure ​Unsure ​Unsure ​Unsure ​Unsure ​|
  
 ---- ----
  
-|^  Super Flash  | +[[VFX|VFX_Script]] contains further information ​on the mechanics of VFX creation.
-|| The screen freeze during a super. Only need to set 1F window as it's an on/off switchYou have to have 2 Super Flash ECTs one to enable and one to disable it. |+
  
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | 
-|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown | Unknown | Unused | Unused | Unused | 
  
----- +|^  ​VFX Scripts (ShortParam:​ 2)  | 
- +|| Calls for a [[VFX]] script value to create a fireball type move. |
- +
-|^  Stick Movement ​ | +
-|| Allows the control of the character during the frames designated in S/E. | +
- +
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | +
-||Maximum distance forward in hex? That or speed, can't remember. | Maximum distance backwards in hex? That or speed, can't remember. | Unknown | Unknown | Unknown | Unknown | +
- +
----- +
- +
-|^  ​Air Tracking ​ | +
-|| Causes the character ​to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. |+
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Setting to causes trackingUnsure what else Unknown | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| The VFX script index number in Hex starting with | Body Part that VFX is created fromMatches with [[hurtboxes]] body part values ​Unsure ​Unused ​Unused ​Unused ​Unused ​|
  
----- 
- 
-|^  Move to Wall  | 
-|| Will make a character attempt to move to one of the screen'​s edges | 
- 
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | 
-|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | 
  
 ---- ----
  
-|^  ​Teleport ​ | +|^  ​Super Flash (ShortParam:​ 5)  | 
-|| (Needs exploring) ​|+|| The screen freeze during a super. Only need to set 1F window as it's an on/off switch. You have to have 2 Super Flash ECTs one to enable and one to disable it. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unknown ​Unknown ​| Unknown | Unknown | Unknown ​Unknown ​Unknown ​|+|| 0=Freeze 1=unfreeze ​Total frame count in hex | Unknown | Unknown | Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  ​Drop Knife  | +|^  ​Throw Tech (ShortParam:​ 6)  | 
-|| This value dictates the removal of accessoriesWith Cody it will remove his knife, with Vega it removes either his claw or mask. |+|| The frame that a throw tech will occur if inputAny frames that a throw tech is input before the S/E will result in a successful throw tech on designated frames. Only requires a 1F S/E setting. S/E 8-9 allows any throw tech input before 9F to break a throw on that frame. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| Unused ​Unused ​Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  Angry Scar  ​+|^ ShortParam: 9   
-|| This will set the character ​into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number ​to the normal move of X*1000 ​for each level of Unk00 |+|| Appears to control ​the spawning of objects. These objects are character ​specific and tied to an unknown list for each character ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| What stance level to change ​to. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |+|| Object ​to spawn[[control_unk_details|detailed object list]] ​| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​9  ​+|^  ​Wall Jump ShortParam: 10   
-|| This seems to control which weapon to useIt is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon on or off with a Unk00 = value. |+|| Trigger a script when pressing away from the wallYou must be at next to the wall and at least 1.0 off of the ground. No air status required, just 1.0+ height restriction. |
  
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | 
-|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| What script index to trigger. Value is in hex  ​Unused  ​Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  ​18  | +|^  ​Stick Movement (ShortParam:​ 11)  | 
-|| This value controls health changes. This allows ​for moves to either heal or deal damage to a character. Unk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. |+|| Allows ​for X axis movement during ​the script. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| This is the amount of health to change. | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| Forward movement speed. Value is in hex. | Backwards movement speed. Value is in hex. Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  ​27  | +|^  ​Air Tracking (ShortParam:​ 12)  | 
-|| This controls picking up a weapon ​|+|| Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure | Unsure ​Unsure ​| Unknown | Unknown | Unknown | Unknown |+|| Setting to 0 causes tracking. ​Unsure ​what else Unknown ​Unknown ​| Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-====GFX==== +|^  ​Move to Wall (ShortParam:​ 13)  | 
- +|| Will make a character ​attempt to move to one of the screen'​s edges |
-Extremely rarely used. +
- +
-====GFX2==== +
- +
-Governs the usage of many special effects such as characters flashing, auras, smoke effects, and others.  +
- +
-When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied. +
- +
-|^  ​1000  | +
-|| This clears the character of any currently active FX. |+
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​| Unsure | Unknown | Unknown | Unknown | Unknown |+|| Governs the horizontal movement speed. Lower values seems to be faster. Value is hex. Controls the spot on screen edge to aim for. The higher the value the higher the potential attach point. Value is hex | Unsure | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​HAbreak ​(36)  | +|^  ​Teleport ​(ShortParam: 15)  | 
-|| Causes a glass breaking effect on your character. Used in guard break animations. ​|+|| Repositions the character ​on the screen ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​| Unknown | Unknown | Unknown | Unknown |+|| Determines if teleport is based on your character or opponent. 0 = move distance from your character'​s position. 1 = move to this distance from opponent'​s character ​Unknown ​Relative distance moved in hex | Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​SSgs_sumiA (40)  | +|^  ​ShortParam: 18  | 
-|| A large white paint splash appears on the screen ​in front of the character. |+|| This value controls meter values. This will allow you to heal, cause damage, gain super meter, ect. The values are stored ​in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. Example: 1E = 30FFFFFFE2 = -30 |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​Unknown ​Unknown ​Unknown ​| Unknown |+|| Health ​Super Meter Ultra Meter Stun Super timer Ultra Timer | Unknown ​(Unused?​) ​|
  
 ---- ----
  
-|^  ​SSgs_sumiB ​(41)  | +|^  ​Drop Knife (ShortParam: 19)  | 
-|| A medium size white paint splash appears on the screen in front of the character. |+|| This value dictates ​the removal ​of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​| Unknown | Unknown | Unknown | Unknown |+|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. Unknown ​Unknown ​| Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  ​SSgs_sumiC (41)  ​+|^  ​ShortParam: 20   
-|| A small size white paint splash appears on the screen in front of the character. |+|| Moves character at upward angle. The closer you are to opponent ​the more your horizontal speed is reduced and more you move towards middle ​of ceiling. Similar to Move_To_Wall (ShortParam 20). |
  
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | 
-|| Unsure ​Unsure ​Unsure ​Unknown ​Unknown ​Unknown ​Unknown ​|+|| Affects movement speed. Lower value = faster. Value is set in hex  ​Height movement speed. (Seems to be initially aiming for height off of the ground?) Value is hex.  ​Unused ​Unused ​Unused ​Unused ​Unused ​|
  
 ---- ----
  
-|^  ​Gen_zte_hit (74)  | +|^  ​Pickup Item ShortParam: 27  | 
-|| The character will flash completely white. ​|+|| This controls picking up a weapon ​|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
Line 188: Line 127:
 ---- ----
  
-|^  ​Gen_Stk_fin ​(78)  | +|^  ​Angry Scar (ShortParam: 28)  | 
-|| The character ​will have red glow. |+|| This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in particular stanceEdit the index number to the normal move of X*1000 for each level of Unk00 |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​| Unknown | Unknown | Unknown | Unknown |+|| What stance level to change to. Value is in Decimal? ​Unknown ​Unknown ​| Unknown | Unknown | Unknown | Unknown |
  
 ---- ----
  
-|^  GKX_stone (275)  | +====GFX====
-|| The ground around the characters feet will break with stones pop up from the ground. |+
  
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | +Extremely rarely used.
-|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |+
  
----- 
  
-|^  SSgs_sumiB (41)  | 
-|| A medium size white paint splash appears on the screen in front of the character. | 
- 
-|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | 
-|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | 
- 
----- 
ect_indexes.txt · Last modified: 2022/05/28 03:39 by eternal