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ect_indexes [2019/10/19 23:55]
eternal
ect_indexes [2019/10/20 11:32]
eternal
Line 53: Line 53:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze | Total frame count in hex | Unsure ​Unused ​| Unused | Unused | Unused |+|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown ​Unknown ​| Unused | Unused | Unused |
  
 ---- ----
Line 70: Line 70:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Setting to 0 causes tracking. Unsure what else | Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Setting to 0 causes tracking. Unsure what else | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
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 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure | Unsure | Unsure | Unused ​Unused ​Unused ​Unused ​|+|| Unsure | Unsure | Unsure | Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 86: Line 86:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 94: Line 94:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 102: Line 102:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze ​Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| What stance level to change to. Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
  
-|^  ​ | +|^  ​ | 
-|| This controls health ​value adjustments ​|+|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon on or off with a Unk00 = 0 value|
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| How much health. Hex values of FFFFXXXX cause health loss Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
  
-|^  ​ | +|^  ​18  | 
-|| This controls ​which weapon to useIt is currently unknown how to attach weapons ​to any attack that doesn'​t normally use that weaponThis mostly ​is just to turn the display of a weapon on or off with a Unk00 = 0 value. |+|| This value controls ​health changesThis allows for moves to either heal or deal damage ​to a characterUnk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. |
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench ​Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| This is the amount of health to change. ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 126: Line 126:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure | Unsure | Unsure | Unused ​Unused ​Unused ​Unused ​|+|| Unsure | Unsure | Unsure | Unknown ​Unknown ​Unknown ​Unknown | 
 + 
 +---- 
 + 
 +====GFX==== 
 + 
 +Extremely rarely used. 
 + 
 +====GFX2==== 
 + 
 +Governs the usage of many special effects such as characters flashing, auras, smoke effects, and others. 
 + 
 +|^  1000  | 
 +|| This clears the character of any currently active FX. | 
 + 
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | 
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown ​|
  
 ---- ----
ect_indexes.txt · Last modified: 2022/05/28 03:39 by eternal