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ect_indexes [2019/10/19 23:50]
eternal
ect_indexes [2019/10/20 10:00]
eternal
Line 53: Line 53:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze | Total frame count in hex | Unsure ​Unused ​| Unused | Unused | Unused |+|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown ​Unknown ​| Unused | Unused | Unused |
  
 ---- ----
Line 70: Line 70:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Setting to 0 causes tracking. Unsure what else | Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Setting to 0 causes tracking. Unsure what else | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 78: Line 78:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure | Unsure | Unsure | Unused ​Unused ​Unused ​Unused ​|+|| Unsure | Unsure | Unsure | Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 86: Line 86:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Unsure ​Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 94: Line 94:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 102: Line 102:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze ​Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| What stance level to change to. Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
Line 110: Line 110:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| How much health. Hex values of FFFFXXXX cause health loss | Unsure ​Unsure ​Unused ​Unused ​Unused ​Unused ​|+|| How much health. Hex values of FFFFXXXX cause health loss | Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​Unknown ​|
  
 ---- ----
 +
 +|^  9  |
 +|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon on or off with a Unk00 = 0 value. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  18  |
 +|| This value controls health changes. This allows for moves to either heal or deal damage to a character. Unk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| This is the amount of health to change. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  27  |
 +|| This controls picking up a weapon |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +====GFX====
 +
 +Extremely rarely used.
 +
 +====GFX2====
 +
 +Governs the usage of many special effects such as characters flashing, auras, smoke effects, and others.
ect_indexes.txt ยท Last modified: 2022/05/28 03:39 by eternal