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ect_indexes [2019/08/29 01:30]
eternal
ect_indexes [2019/10/21 02:47]
eternal [GFX2]
Line 53: Line 53:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze | Total frame count in hex | Unsure ​Unused ​| Unused | Unused | Unused |+|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown ​Unknown ​| Unused | Unused | Unused |
  
 ---- ----
Line 62: Line 62:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-||Maximum distance forward in hex | Maximum distance backwards in hex | Unknown | Unknown | Unknown | Unknown |+||Maximum distance forward in hex? That or speed, can't remember. ​| Maximum distance backwards in hex? That or speed, can't remember. ​| Unknown | Unknown | Unknown | Unknown |
  
 +----
  
 +|^  Air Tracking ​ |
 +|| Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. |
  
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Setting to 0 causes tracking. Unsure what else | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Move to Wall  |
 +|| Will make a character attempt to move to one of the screen'​s edges |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Teleport ​ |
 +|| (Needs exploring) |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Drop Knife  |
 +|| This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Angry Scar  |
 +|| This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| What stance level to change to. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  9  |
 +|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon on or off with a Unk00 = 0 value. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  18  |
 +|| This value controls health changes. This allows for moves to either heal or deal damage to a character. Unk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| This is the amount of health to change. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  27  |
 +|| This controls picking up a weapon |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +====GFX====
 +
 +Extremely rarely used.
 +
 +====GFX2====
 +
 +Governs the usage of many special effects such as characters flashing, auras, smoke effects, and others. ​
 +
 +When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied.
 +
 +|^  1000  |
 +|| This clears the character of any currently active FX. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  HAbreak (36)  |
 +|| Causes a glass breaking effect on your character. Used in guard break animations. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  SSgs_sumiA (40)  |
 +|| A large white paint splash appears on the screen in front of the character. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  SSgs_sumiB (41)  |
 +|| A medium size white paint splash appears on the screen in front of the character. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  SSgs_sumiC (41)  |
 +|| A small size white paint splash appears on the screen in front of the character. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Gen_zte_hit (74)  |
 +|| The character will flash completely white. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Gen_Stk_fin (78)  |
 +|| The character will have a red glow. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  GKX_stone (275)  |
 +|| The ground around the characters feet will break with stones pop up from the ground. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  SSgs_sumiB (41)  |
 +|| A medium size white paint splash appears on the screen in front of the character. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
ect_indexes.txt ยท Last modified: 2022/05/28 03:39 by eternal