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ect_indexes [2019/08/29 01:30]
eternal
ect_indexes [2019/10/20 10:00]
eternal
Line 53: Line 53:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
-|| 0=Freeze 1=unfreeze | Total frame count in hex | Unsure ​Unused ​| Unused | Unused | Unused |+|| 0=Freeze 1=unfreeze | Total frame count in hex | Unknown ​Unknown ​| Unused | Unused | Unused |
  
 ---- ----
Line 62: Line 62:
  
 |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  | |^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^  Unk04  ^  Unk05  ^  Unk06  |
-||Maximum distance forward in hex | Maximum distance backwards in hex | Unknown | Unknown | Unknown | Unknown |+||Maximum distance forward in hex? That or speed, can't remember. ​| Maximum distance backwards in hex? That or speed, can't remember. ​| Unknown | Unknown | Unknown | Unknown |
  
 +----
 +
 +|^  Air Tracking ​ |
 +|| Causes the character to move towards the opponent'​s location. Used in moves such as Bison'​s head stomp. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Setting to 0 causes tracking. Unsure what else | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Move to Wall  |
 +|| Will make a character attempt to move to one of the screen'​s edges |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Teleport ​ |
 +|| (Needs exploring) |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Drop Knife  |
 +|| This value dictates the removal of accessories. With Cody it will remove his knife, with Vega it removes either his claw or mask. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Accessory to remove. 0 = Knife or Claw, 1 = Mask. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  Angry Scar  |
 +|| This will set the character into a particular stance. For new moves you can use a '​stance'​ restriction in the [[moves]] section. Index values in the [[scripts header]] can dictate if a move is used in a particular stance. Edit the index number to the normal move of X*1000 for each level of Unk00 |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| What stance level to change to. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  8  |
 +|| This controls health value adjustments |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| How much health. Hex values of FFFFXXXX cause health loss | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  9  |
 +|| This seems to control which weapon to use. It is currently unknown how to attach weapons to any attack that doesn'​t normally use that weapon. This mostly is just to turn the display of a weapon on or off with a Unk00 = 0 value. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| 0 = Empty; 1 = Knife; 2 = Pipe; 3 = Wrench | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  18  |
 +|| This value controls health changes. This allows for moves to either heal or deal damage to a character. Unk00 is stored in Dword style hex. Use the windows calculator set to '​programmer'​ to find out the value you need. FFFF FFXX will handle negative values. |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| This is the amount of health to change. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +|^  27  |
 +|| This controls picking up a weapon |
 +
 +|^  Unk00  ^  Unk01  ^  Unk02  ^  Unk03  ^ Unk04  ^  Unk05  ^  Unk06  |
 +|| Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |
 +
 +----
 +
 +====GFX====
 +
 +Extremely rarely used.
  
 +====GFX2====
  
 +Governs the usage of many special effects such as characters flashing, auras, smoke effects, and others.
ect_indexes.txt ยท Last modified: 2022/05/28 03:39 by eternal