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ect [2019/08/28 06:31]
eternal [Type]
ect [2020/11/23 23:30] (current)
eternal
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 ====Type==== ====Type====
 There are various settings for type. The currently known ones are: There are various settings for type. The currently known ones are:
-|| Type || Index Number ​|| Description|| Examples ​|+Type Index Number ​Description ​Examples ​^
-|Control ​|| 0000 || This is mostly for game play functions. ​|| Throwing a fireball, or teching a throw |+|Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw | 
-|Unknown ​|| 0001 || || || +|Unknown | 0001 | | | 
-|Unknown ​|| 0002 || || || +|Unknown | 0002 | | | 
-|Unknown ​|| 0003 || || || +|Unknown | 0003 | | | 
-|Unknown ​|| 0004 || || || +|Unknown | 0004 | | | 
-|GFX || 0005 || Handles special effects ​|| Screen effect during super freeze ​|+|GFX | 0005 | Handles special effects | Screen effect during super freeze | 
-|GFX2 || 0006 || Handles special effects ​|| Dust when dashing, EX Move yellow aura |+|GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura |
  
 At the moment it is not known what the difference is between GFX and GFX2 At the moment it is not known what the difference is between GFX and GFX2
 +
 +For a deeper breakdown of what each individual type does go to **[[Ect Indexes]]**
 ====Short Parameters==== ====Short Parameters====
 Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not.
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 **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**
  
 +====[[VFX]]====
 +
 +Fireballs have their own ECT subsection found in the [[VFX]] part of the OnoTool that affect how fireballs look or function.
ect.1566973880.txt.gz · Last modified: 2019/08/28 06:31 by eternal