This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
ect [2019/08/28 06:31] eternal [Type] |
ect [2020/11/23 23:30] (current) eternal |
||
---|---|---|---|
Line 22: | Line 22: | ||
====Type==== | ====Type==== | ||
There are various settings for type. The currently known ones are: | There are various settings for type. The currently known ones are: | ||
- | || Type || Index Number || Description|| Examples || | + | ^ Type ^ Index Number ^ Description ^ Examples ^| |
- | || Control || 0000 || This is mostly for game play functions. || Throwing a fireball, or teching a throw || | + | |^ Control | 0000 | This is mostly for game play functions. | Throwing a fireball, or teching a throw | |
- | || Unknown || 0001 || || || | + | |^ Unknown | 0001 | | | |
- | || Unknown || 0002 || || || | + | |^ Unknown | 0002 | | | |
- | || Unknown || 0003 || || || | + | |^ Unknown | 0003 | | | |
- | || Unknown || 0004 || || || | + | |^ Unknown | 0004 | | | |
- | || GFX || 0005 || Handles special effects || Screen effect during super freeze || | + | |^ GFX | 0005 | Handles special effects | Screen effect during super freeze | |
- | || GFX2 || 0006 || Handles special effects || Dust when dashing, EX Move yellow aura || | + | |^ GFX2 | 0006 | Handles special effects | Dust when dashing, EX Move yellow aura | |
At the moment it is not known what the difference is between GFX and GFX2 | At the moment it is not known what the difference is between GFX and GFX2 | ||
+ | |||
+ | For a deeper breakdown of what each individual type does go to **[[Ect Indexes]]** | ||
====Short Parameters==== | ====Short Parameters==== | ||
Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. | Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. | ||
Line 50: | Line 52: | ||
**__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** | ||
+ | ====[[VFX]]==== | ||
+ | |||
+ | Fireballs have their own ECT subsection found in the [[VFX]] part of the OnoTool that affect how fireballs look or function. |