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attack_table_sfxt [2022/05/18 00:32]
eternal
attack_table_sfxt [2022/05/21 05:23]
eternal
Line 1: Line 1:
  
 **Flags** **Flags**
 +Flags govern traits of the attack when it hits and can be combined.
  
 Unkother = -1 Unkother = -1
-None 0x00 +NONE 0x0000, 
- +            ​USE_LOCAL_SCRIPT = 0x0001, 
-Use_Local_Script ​0x01 (use the specified <​script>​ index) +            ​DONT_KO ​0x0002, 
-Unk0x02 +            ​UNK0x0004 = 0x0004, //No turn? 
- +            ​HARD_KNOCKDOWN = 0x0008, 
-Unk0x04 +            ​UNK0x0010 = 0x0010, 
- +            ​UNK0x0020 = 0x0020, 
-Hard_Knockdown ​0x08+            UNK0x0040 = 0x0040, 
 +            UNK0x0080 = 0x0080, 
 +            UNK0x0100 = 0x0100, 
 +            UNK0x0200 = 0x0200, 
 +            UNK0x0400 = 0x0400, 
 +            UNK0x0800 = 0x0800, 
 +            UNK0x1000 = 0x1000, 
 +            UNK0x2000 = 0x2000, 
 +            UNK0x4000 = 0x4000, 
 +            ​UNK0x8000 ​0x8000,
  
  
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 **Force X** **Force X**
 This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. ​ This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. ​
 +
 +**Force Y**
 +
 +The height opponent will fly upwards if using a Blow hit effect. Actual speed of movement is modified by Hitstun value.
 +
 +**Hitstun**
 +Frames of hit stun to add to the attack. When hitting an airborne opponent this is how many frames the opponent will remain airborne.
 +
 +**Hitstun2**
 +Time opponent remains knocked down after landing.
 +
 +**Pre-Jump Hit**
 +This is the hit effect that occurs when hitting an airborne opponent
 +
 +**Post-Bound Hit**
 +This is the hit effect that occurs when hitting an opponent who has been ground bounced.
 +
 +
attack_table_sfxt.txt · Last modified: 2022/05/21 05:23 by eternal