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attack_table_sfxt [2022/05/13 04:13] eternal created |
attack_table_sfxt [2022/05/18 09:08] eternal |
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**Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | ||
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+ | **Force X** | ||
+ | This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. | ||
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+ | **Force Y** | ||
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+ | The height opponent will fly upwards if using a Blow hit effect. Actual speed of movement is modified by Hitstun value. | ||
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+ | **Hitstun** | ||
+ | Frames of hit stun to add to the attack. When hitting an airborne opponent this is how many frames the opponent will remain airborne. | ||
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+ | **Hitstun2** | ||
+ | Time opponent remains knocked down after landing. |