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attack_table_sfxt [2022/05/13 04:13]
eternal created
attack_table_sfxt [2022/05/18 09:08]
eternal
Line 14: Line 14:
  
 **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count.
 +
 +
 +**Force X**
 +This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. ​
 +
 +**Force Y**
 +
 +The height opponent will fly upwards if using a Blow hit effect. Actual speed of movement is modified by Hitstun value.
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 +**Hitstun**
 +Frames of hit stun to add to the attack. When hitting an airborne opponent this is how many frames the opponent will remain airborne.
 +
 +**Hitstun2**
 +Time opponent remains knocked down after landing.
attack_table_sfxt.txt ยท Last modified: 2022/05/21 05:23 by eternal