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attack_table_sfxt [2022/05/13 04:13] eternal created |
attack_table_sfxt [2022/05/18 00:32] eternal |
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**Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. | ||
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+ | **Force X** | ||
+ | This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. |