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attack_table_sfxt [2022/05/13 04:13]
eternal created
attack_table_sfxt [2022/05/18 00:32]
eternal
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 **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count. **Hitstun2** = hard knockdown time. Not sure if exactly 1-1 for frame count.
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 +**Force X**
 +This governs both knock back distance on a juggle & pushback distance on a grounded hit. On a grounded hit the opponent is pushed back this distance. On an air hit the opponent is knocked by twice this distance. ​
attack_table_sfxt.txt ยท Last modified: 2022/05/21 05:23 by eternal