This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revision Both sides next revision | ||
attack_table [2019/09/03 10:58] eternal [Target Meter] |
attack_table [2019/09/03 11:00] eternal [Damage] |
||
---|---|---|---|
Line 22: | Line 22: | ||
This section is obvious and unchangable. Each value is self evident except for "Unknown_Standing/Unknown_Crouching/Unknown_Air/Block_Air" which currently seems to do nothing. | This section is obvious and unchangable. Each value is self evident except for "Unknown_Standing/Unknown_Crouching/Unknown_Air/Block_Air" which currently seems to do nothing. | ||
====Damage==== | ====Damage==== | ||
- | Also fairly obvious, this section governs the damage the move does when interacting with the opponent who is in the listed state (Standing/Crouching/Air/Counter Hit/Blocking) the value must be a positive value and a whole number. Negative values do nothing. | + | This section governs the damage the move does when interacting with the opponent who is in the listed state (Standing/Crouching/Air/Counter Hit/Blocking) the value must be a positive whole number. Negative values do nothing. |
====Stun==== | ====Stun==== | ||
- | Same as damage values but instead for stun. The only notable thing is that if a move causes stun damage on block it will not trigger the opponent to become stunned even if you reach their maximum stun. You can only stun on hit or counter hit. Value must be a positive value and a whole number. | + | Same as damage values but instead for stun. Like damage stun can be added on block but a stun can only be triggered on a successful hit. Value must be a positive whole number. |
====Effect==== | ====Effect==== | ||
This is the type of script that is run when hit. there is Hit, Script, Blow, Blow2, Bound, and Bound2. | This is the type of script that is run when hit. there is Hit, Script, Blow, Blow2, Bound, and Bound2. |