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animation [2019/08/28 09:40] eternal [Type] |
animation [2020/04/26 07:58] (current) eternal [Flags] |
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|^Face |This controls the characters facial animations such as speaking, smiles, grimaces, ect || | |^Face |This controls the characters facial animations such as speaking, smiles, grimaces, ect || | ||
|^Camera |Camera movement is already precoded into these animations. You can utilize specific parts of the premade camera positions to try and piece together something that looks good. || | |^Camera |Camera movement is already precoded into these animations. You can utilize specific parts of the premade camera positions to try and piece together something that looks good. || | ||
- | |^Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| | + | |^Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode. Don't try to use this setting in move scripts or the game will crash when executed. || |
- | |^Rival 2|These are for if your character has more than 1 rival.|| | + | |^Rival 2|These are for if your character has more than 1 rival. Don't try to use this setting in move scripts or the game will crash when executed. || |
|^UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.|| | |^UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.|| | ||
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Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found | Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found | ||
- | ||Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | | + | |^Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | |
- | ||Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | | + | |^Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | |
- | ||Physics | When this is selected the character's position will be dictated entirely by the settings you use in the [[Physics]] section of the script| | + | |^Physics | When this is selected the character's position will be dictated entirely by the settings you use in the [[Physics]] section of the script| |
To use these flags you must select "Raw Display" and enter the Hex Code value into the flags column | To use these flags you must select "Raw Display" and enter the Hex Code value into the flags column | ||
- | ||0C (Model Flip)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera | | + | |^08 (Model Flip Face)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera | |
+ | |^0C (Model Flip Face + Physics)| Causes the model to reverse facing and movement will be entirely based on the [[Physics]] section of the script. | | ||
====Animation==== | ====Animation==== |