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animation [2019/08/28 09:40] eternal [Type] |
animation [2019/08/28 09:40] eternal |
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Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found | Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found | ||
- | ||Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | | + | |^Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | |
- | ||Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | | + | |^Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | |
- | ||Physics | When this is selected the character's position will be dictated entirely by the settings you use in the [[Physics]] section of the script| | + | |^Physics | When this is selected the character's position will be dictated entirely by the settings you use in the [[Physics]] section of the script| |
To use these flags you must select "Raw Display" and enter the Hex Code value into the flags column | To use these flags you must select "Raw Display" and enter the Hex Code value into the flags column | ||
- | ||0C (Model Flip)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera | | + | |^0C (Model Flip)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera | |
====Animation==== | ====Animation==== |