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animation [2019/08/28 09:40]
eternal [Type]
animation [2019/08/28 09:40]
eternal
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 Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found Flags will tell the game specific ways to play the animation. There are 3 flags that can be selected from a drop down menu and at least one that has been discovered which must be entered manually. There may be more flags to be found
  
-||Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | +|^Normal| This uses all of the information stored within the animation itself. Generally this means an animation might have built-in character movement. | 
-||Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | +|^Physics2 | Currently it is not known what, if any, difference there is between Physics 2 and Physics. | 
-||Physics | When this is selected the character'​s position will be dictated entirely by the settings you use in the [[Physics]] section of the script|+|^Physics | When this is selected the character'​s position will be dictated entirely by the settings you use in the [[Physics]] section of the script|
  
 To use these flags you must select "Raw Display"​ and enter the Hex Code value into the flags column To use these flags you must select "Raw Display"​ and enter the Hex Code value into the flags column
-||0C (Model Flip)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera |+|^0C (Model Flip)| Causes the model to reverse facing. Animations will play as though the character had it's back to the camera |
  
 ====Animation==== ====Animation====
animation.txt · Last modified: 2020/04/26 07:58 by eternal