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animation [2019/08/28 07:24]
eternal
animation [2019/08/28 09:40]
eternal [Type]
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 This is the type of animation to play. There are seven currently known types of animations. This is the type of animation to play. There are seven currently known types of animations.
  
-||Normal | These are all standard animations including attacks, knockdown, match wins, ect. || +|^Normal | These are all standard animations including attacks, knockdown, match wins, ect. || 
-||Face |This controls the characters facial animations such as speaking, smiles, grimaces, ect || +|^Face |This controls the characters facial animations such as speaking, smiles, grimaces, ect || 
-||Camera |Camera movement is already precoded into these animations. You can utilize specific parts of the premade camera positions to try and piece together something that looks good. || +|^Camera |Camera movement is already precoded into these animations. You can utilize specific parts of the premade camera positions to try and piece together something that looks good. || 
-||Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| +|^Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| 
-||Rival 2|These are for if your character has more than 1 rival.|| +|^Rival 2|These are for if your character has more than 1 rival.|| 
-||UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.||+|^UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.||
  
 ====Flags==== ====Flags====
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 ====Raw String==== ====Raw String====
 This section should always remain empty This section should always remain empty
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-**__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** 
animation.txt · Last modified: 2020/04/26 07:58 by eternal