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animation [2019/08/19 11:29] eternal [Type] |
animation [2019/08/28 07:24] eternal |
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||Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| | ||Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| | ||
||Rival 2|These are for if your character has more than 1 rival.|| | ||Rival 2|These are for if your character has more than 1 rival.|| | ||
- | ||UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have no selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.|| | + | ||UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.|| |
====Flags==== | ====Flags==== | ||
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====From Frame / To Frame==== | ====From Frame / To Frame==== | ||
While [[Animation#S / E|S / E]] dictates the frames of your attack that are using a specific animation, the From Frame and To Frame columns dictate which parts of the selected animation to use. | While [[Animation#S / E|S / E]] dictates the frames of your attack that are using a specific animation, the From Frame and To Frame columns dictate which parts of the selected animation to use. | ||
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+ | ====Raw String==== | ||
+ | This section should always remain empty | ||
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+ | **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** |