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animation [2019/08/19 11:29]
eternal [Type]
animation [2019/08/28 07:24]
eternal
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 ||Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.|| ||Rival 1|These are parts of the in-game cinematic rival sequences that occur in arcade mode.||
 ||Rival 2|These are for if your character has more than 1 rival.|| ||Rival 2|These are for if your character has more than 1 rival.||
-||UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have no selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.||+||UC1/UC2 | This stores Ultra Combo 1 or 2 animations. If you attempt to use an ultra combo animation when you have not selected that Ultra in game it will result in a crash. If any move you create uses the UC1 type, ONLY use that move when you have Ultra 1 or W-Ultra selected.||
  
 ====Flags==== ====Flags====
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 ====From Frame / To Frame==== ====From Frame / To Frame====
 While [[Animation#​S / E|S / E]] dictates the frames of your attack that are using a specific animation, the From Frame and To Frame columns dictate which parts of the selected animation to use.  While [[Animation#​S / E|S / E]] dictates the frames of your attack that are using a specific animation, the From Frame and To Frame columns dictate which parts of the selected animation to use. 
 +
 +====Raw String====
 +This section should always remain empty
 +
 +**__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**
animation.txt ยท Last modified: 2020/04/26 07:58 by eternal