====VFX ECT==== This section of the [[VFX]] menu functions very similar to the main window's [[ECT]] but govern the graphics or mechanics of projectiles. ==Creating new ECT scripts== If you wish to create a new ECT you must copy an already made ECT and then paste it. After doing this save your file and reload it. Whenever you copy or duplicate ANYTHING in OnoTool changes made to one will also change the other. Editing the copy will change the original script and editing the original will change the copy. The only way to avoid this is to save and reopen the file after you've copied a value. ====S / E==== This is the start frame and end frame of the ECT script. The frames designated will run the ECT script. ====Type==== There are various settings for type. The currently known ones are: ^ Type ^ Index Number ^ Description ^ Examples ^| |^ Control | 0000 | This is mostly for game play functions. | | |^ Unknown | 0001 | | | |^ Unknown | 0002 | | | |^ Unknown | 0003 | | | |^ Unknown | 0004 | | | |^ GFX | 0005 | Handles special effects | | |^ GFX2 | 0006 | Handles special effects | | At the moment it is not known what the difference is between GFX and GFX2 For a deeper breakdown of what each individual type does go to **[[VFX Ect Index]]** ====Short Parameters==== Short parameters vary based on what the type you set is. There are several we currently know and have labeled but A LOT we do not. ====Unk01 through Unk06==== Each of these has a different function based on the ShortParam and Type you have currently set. Occasionally the setting will require a hex value rather than raw number. ====Raw Parameters==== This should always be set to Int32[] Array. **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__** ====Raw String==== This section should always remain empty **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**