======SFX====== The SFX section is used for playing any sound effect. Any time a sound is heard other than when an attack hits, that sound was designated in the SFX section. Every voice line and fire crackle is handled in the SFX section. ====Ono Tool Information==== The SFX section allows the creation of table with 8 columns {{:sfx_main_columns.jpg?direct&600 | click to view full size}} ====S / E==== This is the start frame and end frame of the SFX script. These represent the frames that the script will run. Typically a move simply runs the audio from the first frame it is told to until the end of the sound effect's file or if manually told to end the sound. ====Type==== Type represents the category of sound the selectable types are Normal, Effect, Voice, Target Effect, Target Voice, and Stage. |^ Normal | These seem to govern things like the air whipping sound of an attack || |^ Effect | Special effect sounds. Like the sound of oil splashing on Hakan, or a fireball explosion. || |^ [[Voice]] | These are the voice files for the character || |^ Target_Effect | Not sure || |^ Target_Voice | Likely to get opponent to play a specific voice file. || |^ Stage | These are things that interactive with the stage. Usually used for like when something hits the ground such as a knockdown. || Setting any sound to '1000' will stop all current sounds of that type. ====Sound==== Sound is for selecting the specific audio file you want the game to run. Most of the audio files are not listed and need to be put in manually with a raw number value. A list of what the values represent is being put together. ====Unk1==== The current function of this value is not known. It is used extremely rarely, mostly for Voice files in taunts but not exclusively. ====Unk2==== This is used extremely rarely. The only known appearance is Cammy's Demo_Start script. ====Unk3==== The current function of this value is not known. It is used even more rarely than Unk1. ====Raw String==== This section should always remain empty **__DO NOT ENTER A VALUE INTO THIS COLUMN OR ONOTOOL WILL CRASH__**