====GFX2==== This part of the [[Ect]] settings governs the usage of many special effects such as characters flashing, auras, smoke effects, and others. When duplicating / copy pasting an ECT for these you have to use the Raw Display and set the ShortParam to the number value written here or else the entered selection will revert to whatever you copied. |^ 1000 | || Clears the character of any currently active FX. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SC_Exe (10) | || Super combo lightning effects will appear centered on the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ExRedSaving_App (18) | || The character will repeatedly flash red. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ExRedSaving_Dis (19) | || The character will briefly glow red then fade away. Used to end Red Focus flashing. Looks different then Gen_Stk_fin | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ExSpa_App (20) | || The character will repeatedly flash yellow, like when using an EX move. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ExSpa_Dis (21) | || The character will briefly glow yellow then fade away. Used as ending to EX move flashing. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SavingAtk_2nd (22) | || Character will lightly glow white. Used when charging focus attack to level 2 | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SavingAtk_3rd (23) | || The character will glow white longer and brighter. Used for right before Level 3 Focus attack | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SAtk_Aura_M (24) | || An aura of black flames will surround the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ExRedSaving_Dis (25) | || The character will have a black outline | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ HAbreak (36) | || A glass breaking effect on your character. Used in guard break animations. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SSgs_sumiA (40) | || A large white paint splash appears on the screen in front of the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SSgs_sumiB (41) | || A medium size white paint splash appears on the screen in front of the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SSgs_sumiC (42) | || A small size white paint splash appears on the screen in front of the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Stn_App_Hiyoko (50) | || Causes any of the stun graphics currently playing to fade away? | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Stn_App_Star (51) | || A burst of smoke that fades followed by sparkles will appear around the character's head | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Stn_App_Skull (51) | || A burst of smoke that fades into floating skulls will appear around the character's head | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BOS_UC_in (70) | || The character will fade to completely black | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BOS_UC_Out_1st (71) | || The character flash white for a short time then fade back | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BOS_UC_Out_2nd (72) | || The character will quickly flash white then back to normal | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BOS_UC_Out_3rd (73) | || The character will turn white and fade back to normal slower than BOS_UC_Out 1st or 2nd | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Gen_zte_hit (74) | || The character will flash completely white. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ROS_Thrw_Dmg (75) | || The character will have a blue glow. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ ROS_ISpk_Dmg (76) | || The character will have a blue and green glow. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Gen_Stk_hit (77) | || Causes the character to briefly glow red then fade away. Used to end Red Focus. Looks different then Gen_Stk_fin | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Gen_Stk_fin (78) | || The character will have a red glow. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ FDmg_App (80) | || The character will erupt into red flames. Will not end until new effect or end command | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ EDmg_App (81) | || The character will have a burst of lightning and x-ray skeleton. Slowly fades away. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ PDmg_App (82) | || The character is engulfed in purple flames that fade away after a moment. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ LDmg_App (83) | || The character is shocked with blue electricity and repeatedly flashing x-ray skeleton. Will not end until new effect or end command | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SDmg_App_F (84) | || The character is briefly engulfed in blue flames | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SDmg_App (85) | || The character is briefly covered with large blue flames | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ XDmg_App (86) | || Entire screen will turn white and blue like an x-ray negative flash | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ FDmg_Dis (90) | || Cinders appear around the character. Use to end FDmg_App | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ EDmg_Dis (91) | || Yellow crackles of electricity will shoot around the characters body and fade away. Use to end EDmg_App | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ PDmg_App (92) | || Puffs of purple flames will appear and extinguish around the character. Use to end PDmg_App | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ LDmg_Dis (93) | || Blue electricity will shoot around the character and fade away. Use to end LDmg_App | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SDmg_Dis (94) | || Puffs of blue flames will appear and extinguish around the character. Use to end SDmg_App | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Footwork (100) | || Small amounts of dust are kicked up from the character's feet. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Footwork_ (101) | || Can't tell what happens. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Down_L (104) | || A blast of smoke appears around the character's feet. Used when characters hit the floor from a knockdown. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Down_L_ (105) | || Same as Down_L | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Down_H (112) | || Larger smoke circle appears than Down_L | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Down_H_ (113) | || Same as Down_H | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Slide_L (120) | || Small tufts of dust appears from the characters feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Slide_L_ (121) | || Same as Slide_L | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Slide_H (128) | || Larger amount of smoke appears than Slide_L | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Slide_H_ (129) | || Same as Slide_H | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Jump_Up (136) | || A column of dust appears beneath the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Jump_Up_ (137) | || Same as Jump_Up | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Jump_Down (140) | || A circle of smoke appears from beneath the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Jump_Down_ (141) | || Same as Jump_Down_ | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Dash_L (144) | || Dust blows away from the characters feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Dash_L_ (145) | || Same as Dash_L_ | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Dash_H (152) | || Seems to do nothing | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Dash_H_ (153) | || Also seems to do nothing | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BDsh (160) | || Dust appears at characters feet and blows towards opponent | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BDsh_ (161) | || Same as BDsh | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Step_L (164) | || A large puff of dust appears from the character's left foot | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Jump_L_ (165) | || Same as Step_L | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Step_R (168) | || A large puff of dust appears from the character's right foot | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Step_R_ (169) | || Same as Step_R | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Turn (172) | || Tiny bit of smoke appears on the character's back foot | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Turn_ (173) | || Same as Turn | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Breath (195) | || Not sure what it does. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Shot_Run_L (200) | || Dust that flies behind fireballs. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ shot_run_H (202) | || Dust that flies behind fireballs. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ shot_run_S (203) | || Dust that flies behind fireballs. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Ripple_L (204) | || A single circle of dust expands from the characters feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Ripple_M (205) | || Repeated circles of dust expand around the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Ripple_H (206) | || A single dust circle with a large burst of dust appears from behind the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Ripple_S (207) | || A huge dust circle appears and the screen turns blurry | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Impact_L (208) | || A column of dust and stones explodes from below the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Impact_M (209) | || A large amount of dust with small stones travels from in front of the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Impact_S (211) | || A HUGE explosion of dust and stones appears around the character. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Down_H. ver2 (214) | || Dust impact on ground with stones thrown outward | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ DRat_base (216) | || Cyclone of air appears around the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ QDRat_base (217) | || Larger cyclone than DRat_base appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ TTpn_Base (217) | || Very small cyclone appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ EUS_base (2194) | || Long lasting, fast moving, medium size cyclone appears around character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Dwn_SP (220) | || Medium size dust impact on ground with stones thrown outward | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SPd_Dwn (222) | || Large dust impact on ground with stones thrown outward | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ FAb_Dwn (223) | || Extremely large dust impact on ground with stones thrown outward. Also causes screen to blur. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ UAb_Dwn (224) | || MASSIVE dust impact appears throwing stones everywhere. Also causes screen to blur | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SPd_Dmg (225) | || Small spiral of dust appears on ground | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ HND_UC (227) | || Little columns of dust appear in random locations nearby character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ OrcK_Ripple (228) | || Chest high impact dust explosion expands across entire screen. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Ripple_S.ver2 (229) | || Medium size expanding ring of dust | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ NBst_Dwn (230) | || Tall medium size dust impact centered on ground with stones thrown outward | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ HPrs (231) | || VERY tiny expanding circle of dust appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ DKnp_Up (232) | || A large wave of dust appears behind the character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ DKnp_lndL (233) | || Small/medium landing dust impact appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ DKnp_lndR (234) | || Small dust puff appears on back foot. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ KnpN_lnd (235) | || Small/medium landing dust impact appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ 2HK (236) | || Foot height dust blows backwards | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ KnpN (237) | || large size knee high dust blows backwards | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ PCrs_run (238) | || Foot height dust blows back | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ NBst_run (239) | || Basically identical to PCrs_run | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ DStr_Dash (240) | || Waist high plume of smoke quickly appears moving backwards from front foot | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ 2HK_Rvs (241) | || Same as 2HK but dust blows towards forwards | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ MKT_Crg (242) | || Ankle height dust blows back for an extended period | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ VFlt (243) | || Large ring of dust quickly blows away from character | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ TTH_Bas (246) | || Large knee high dust ring appears for an extended period | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ GTRD_bas (248) | || Foot height dust blows back | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ GTrd_BasEX (249) | || Dust appears 3/4ths screen in front of character pulling backwards | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SOS_ripple (250) | || Large impact dust | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ BBT_spin (251) | || Long lasting ankle high dust cloud appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ HrK_Impt (252) | || Waist high dust blows towards opponent starting at feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ HIti_rot (253) | || Spiral of dust drawn at feet (very different than other cyclones/tornadoes) | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ SnH_Ripple (254) | || Doesn't seem to do anything | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ FLN_impt (255) | || Head high dust blows towards opponent from characters feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ Vcum_L (256) | || Ankle high triangle of dust appears at half screen blowing backwards | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ MKT_Fag (256) | || Small puff of dust that lasts for a little while appears | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ MKT_ATosK (257) | || Knee high explosion of dust appears then after a short delay it shoots up to life bar height | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ MKT_Hyt (258) | || Head height dust blows back starting at feet | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown | ---- |^ GKX_stone (275) | || The ground around the characters feet will break with stones pop up from the ground. | |^ Unk00 ^ Unk01 ^ Unk02 ^ Unk03 ^ Unk04 ^ Unk05 ^ Unk06 | || Unsure | Unsure | Unsure | Unknown | Unknown | Unknown | Unknown |