======Control UNK Detailed List====== All [[ect|ECT]] settings feature UNK values on their table that alter how the selected ShortParam works. Many of the settings are simple but some feature more complex settings, often character specific. This is a list of what certain UNK values do for the [[ect_indexes#control|Control ShortParam]]. ---- ====VFX Scripts (ShortParam: 2)==== |^ Unk01 ^ Controls what body part to spawn the VFX from | |^ Body Part ^ Hex Number | || Waist | 0 | || Stomach | 1 | || Chest | 2 | || Head | 3 | || Left Shoulder | 4 | || Left Elbow | 5 | || Left Wrist | 6 | || Left Hand | 7 | || Left Hip | 8 | || Left Knee | 9 | || Left Ankle | A | || Left Foot | B | || Right Shoulder | C | || Right Elbow | D | || Right Wrist | E | || Right Hand | F | || Right Hip | 10 | || Right Knee | 11 | || Right Ankle | 12 | || Right Foot | 13 | ----- ====ShortParam: 9==== |^ Unk00 ^| Controls what object to spawn. Objects are specifically tied to certain body animations so might not spawn properly if used on certain animations. | |^ Blanka Value ^| |^ Number ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Chun-Li ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Cody ^| |^ Number Value ^ Object | || 0 | Empty Handed | || 1 | Knife | || 2 | Pipe | || 3 | Wrench | |^ Dan ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Deejay ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Dudley ^| |^ Number Value ^ Object | || 1 | Fist after effect attached to shoulder | || 1 | Fist after effect attached to shoulder | || 2 | Rose in hand | |^ Gen ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Ibuki ^| |^ Number Value ^ Object | || 0 | Kunai in hand | || 1 | | || 2 | | || 3 | | || 4 | | |^ Rufus ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | | |^ Vega (Claw) ^| |^ Number Value ^ Object | || 0 | | || 1 | | || 2 | | || 3 | |