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Both sides previous revision Previous revision Next revision | Previous revision | ||
ect_sfxt [2022/05/30 21:59] eternal |
ect_sfxt [2022/05/30 22:14] (current) eternal |
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|| Tags your partner into battlefield and changes who is on point. ||||||| | || Tags your partner into battlefield and changes who is on point. ||||||| | ||
|^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | ||
- | || Script index that partner will execute when entering battlefield | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | + | || Script index that partner will execute when entering battlefield | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | |
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|^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | ||
|| Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | || Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | ||
+ | |||
+ | ---- | ||
+ | |^ Wall Jump (Type 9) ||||||| | ||
+ | || Runs a specific script when input next to a wall. ||||||| | ||
+ | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | ||
+ | || Script index to execute | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | ||
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|| Enables Pandora mode. Kills off partner, sets a death timer, fills super meter, increases damage by 10%, etc ||||||| | || Enables Pandora mode. Kills off partner, sets a death timer, fills super meter, increases damage by 10%, etc ||||||| | ||
|^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | ||
- | || If set to any value other than 0 the character will glow like it's in pandora but none of the Pandora effects will trigger. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | + | || If set to any value other than 0 the character will glow like it's in pandora but none of the Pandora effects will trigger. | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | |
---- | ---- | ||
|^ Attack effect install (Type 26) ||||||| | |^ Attack effect install (Type 26) ||||||| | ||
|| Causes next attack to feature a special effect. Exact mechanics not entirely understood. Values are done in flags and can be combined. ||||||| | || Causes next attack to feature a special effect. Exact mechanics not entirely understood. Values are done in flags and can be combined. ||||||| | ||
- | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | | + | |^ Int 0 ^ Int 1 ^ Int 2 ^ Int 3 ^ Int 4 ^ Int 5 ^ Int 6 | |
|| What effect to store for next attack | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | || What effect to store for next attack | Unknown | Unknown | Unknown | Unknown | Unknown | Unknown | | ||