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scripts_header [2019/08/20 05:18] eternal [Total Duration] |
scripts_header [2019/08/20 06:19] eternal [Last Hitbox] |
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====First Hitbox==== | ====First Hitbox==== | ||
- | First hitbox is just that, the first frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated.) Currently the actual effect this value has on the move's properties is unknown. | + | First hitbox is the first frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated). Currently the actual effect this value has on the move's properties is unknown. |
====Last Hitbox==== | ====Last Hitbox==== | ||
- | Last hitbox is just that, the last frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated.) Currently the actual effect this value has on the move's properties is unknown. | + | Last hitbox is the last frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated.) Currently the actual effect this value has on the move's properties is unknown. |
====Interrupt At Frame==== | ====Interrupt At Frame==== | ||
- | This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "completed." However many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance. | + | This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "completed." All the move is technically finished, many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance. |
====Total Duration==== | ====Total Duration==== | ||
This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing). | This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing). |