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scripts_header [2019/08/20 05:18] eternal [Unknown Flags 3] |
scripts_header [2019/08/20 05:19] eternal [Interrupt At Frame] |
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====Interrupt At Frame==== | ====Interrupt At Frame==== | ||
- | This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "completed." However many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance. | + | This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "completed." All the move is technically finished, many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance. |
====Total Duration==== | ====Total Duration==== | ||
- | This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing.) | + | This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing). |
====Physics==== | ====Physics==== |