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scripts_header [2019/08/20 05:15]
eternal
scripts_header [2019/08/20 05:19]
eternal [First Hitbox]
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 ====First Hitbox==== ====First Hitbox====
-First hitbox is just that, the first frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated.) Currently the actual effect this value has on the move's properties is unknown.+First hitbox is just that, the first frame that a hitbox appears (note this number is BEFORE the [[Speed]] values are calculated)Currently the actual effect this value has on the move's properties is unknown.
  
 ====Last Hitbox==== ====Last Hitbox====
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 ====Interrupt At Frame==== ====Interrupt At Frame====
-This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "​completed." ​However ​many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance.+This is the frame that the move can be interrupted into another input (including movement.) This value is separate from [[Cancels]] this is used for when moves are considered "​completed." ​All the move is technically finished, ​many moves have animations that can be interrupted before the animation completes. For example: Taunts have varied lengths for the whole script, but universally taunts can be ended prematurely on frame 45. These interruptible frames are usually used simply to create a smoother animation to reset the character into their neutral stance.
 ====Total Duration==== ====Total Duration====
-This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing.)+This is the total duration of the move, if your [[Animation]] does not match the total duration value then graphical errors occur (such as the character temporarily disappearing).
  
 ====Physics==== ====Physics====
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 As with the Physics flag there may be more yet undiscovered. As with the Physics flag there may be more yet undiscovered.
  
-====Unknown Flags 3==== +====Finish Animation==== 
-Unknown Flags 3 is used to dictate what animation to use when the character reaches the floor of the stage. This is used only in the "​Blow"​ scripts. This is determined as the index minus 26+Finish Animation / Unknown Flags 3 is used to dictate what animation to use when the character reaches the floor of the stage. This is used only in the "​Blow"​ scripts. This is determined as the index minus 26
scripts_header.txt · Last modified: 2024/07/01 05:04 by eternal